Science, Technology, Engineering, Arts and Mathematics Software

Location:

New York, United States

Posted on:

Deadline:

Summary:

Seeking software solutions to support age-appropriate STEAM (Science, Technology, Engineering, Arts, and Mathematics) education in New York K–12 environments, with robust features, security, and reporting.

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A New York education agency is seeking software solutions to support STEAM (Science, Technology, Engineering, Arts, and Mathematics) education in K–12 environments. The desired solution should offer comprehensive features, safeguards, and usability to ensure age-appropriateness, security, and effectiveness aligned with educational standards in STEAM disciplines.

Vendors are expected to provide software that facilitates interdisciplinary learning and demonstrates real-world problem-solving applications. Preference will be given to solutions that include hands-on learning opportunities, the use of tools or devices to foster creativity, collaboration, and critical thinking, and that are supported by research or evidence—such as case studies or independent evaluations—demonstrating positive learning outcomes.

Reporting capabilities are an essential requirement, with the need for user-friendly, customizable, and clear tools to track student progress, achievement, and manage historical data for longitudinal studies. All content must be age-appropriate, free from bias, and educationally relevant. Robust data security measures, including encryption, authentication protocols, and incident response plans, must be incorporated. The solution should also provide tools for educators and parents to monitor student usage, review activity logs, access reports, and customize content and features as needed.

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Submit your next proposal, within 48 hours or less

Stay ahead with the latest advancement in proposal automation.